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- Texture2D<float> tf1;
- Texture2D<float4> tf4;
- RWTexture2D<float> twf1;
- RWTexture2D<float4> twf4;
- float Func(Texture2D<float> DummyTex) { return 1.0f; }
- float4 Func(Texture2D<float4> DummyTex) { return float4(0,0,0,0); }
- float Func(RWTexture2D<float> DummyTex) { return 1.0f; }
- float4 Func(RWTexture2D<float4> DummyTex) { return float4(0,0,0,0); }
- float4 main() : SV_TARGET
- {
- return Func(tf1) + Func(tf4) + Func(twf1) + Func(twf4);
- }
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