hlsl.structbuffer.append.frag 238 B

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  1. AppendStructuredBuffer<float4> sbuf_a;
  2. ConsumeStructuredBuffer<float4> sbuf_c;
  3. AppendStructuredBuffer<float4> sbuf_unused;
  4. float4 main(uint pos : FOO) : SV_Target0
  5. {
  6. sbuf_a.Append(float4(1,2,3,4));
  7. return sbuf_c.Consume();
  8. }