123456789101112131415161718192021222324252627282930313233343536373839404142434445464748495051525354555657585960616263646566676869707172737475767778798081828384858687888990919293949596979899100101102103104105106107108109110111112113114115116117118119120121122123124125126127128129130131132133134135136137138139140141 |
- SamplerState g_sSamp : register(s0);
- RWTexture1D <float2> g_tTex1df2;
- RWTexture1D <int2> g_tTex1di2;
- RWTexture1D <uint2> g_tTex1du2;
- RWTexture2D <float2> g_tTex2df2;
- RWTexture2D <int2> g_tTex2di2;
- RWTexture2D <uint2> g_tTex2du2;
- RWTexture3D <float2> g_tTex3df2;
- RWTexture3D <int2> g_tTex3di2;
- RWTexture3D <uint2> g_tTex3du2;
- RWTexture1DArray <float2> g_tTex1df2a;
- RWTexture1DArray <int2> g_tTex1di2a;
- RWTexture1DArray <uint2> g_tTex1du2a;
- RWTexture2DArray <float2> g_tTex2df2a;
- RWTexture2DArray <int2> g_tTex2di2a;
- RWTexture2DArray <uint2> g_tTex2du2a;
- struct PS_OUTPUT
- {
- float4 Color : SV_Target0;
- };
- uniform int c1;
- uniform int2 c2;
- uniform int3 c3;
- uniform int4 c4;
- uniform int o1;
- uniform int2 o2;
- uniform int3 o3;
- uniform int4 o4;
- uniform float2 uf2;
- uniform int2 ui2;
- uniform uint2 uu2;
- int2 Fn1(in int2 x) { return x; }
- uint2 Fn1(in uint2 x) { return x; }
- float2 Fn1(in float2 x) { return x; }
- void Fn2(out int2 x) { x = int2(0,0); }
- void Fn2(out uint2 x) { x = uint2(0,0); }
- void Fn2(out float2 x) { x = float2(0,0); }
- float2 SomeValue() { return c2; }
- PS_OUTPUT main()
- {
- PS_OUTPUT psout;
- // 1D
- g_tTex1df2[c1];
-
- float2 r00 = g_tTex1df2[c1];
- int2 r01 = g_tTex1di2[c1];
- uint2 r02 = g_tTex1du2[c1];
- // 2D
- float2 r10 = g_tTex2df2[c2];
- int2 r11 = g_tTex2di2[c2];
- uint2 r12 = g_tTex2du2[c2];
-
- // 3D
- float2 r20 = g_tTex3df2[c3];
- int2 r21 = g_tTex3di2[c3];
- uint2 r22 = g_tTex3du2[c3];
- float2 lf2 = uf2;
- // Test as L-values
- // 1D
- g_tTex1df2[c1] = SomeValue(); // complex R-value
- g_tTex1df2[c1] = lf2;
- g_tTex1di2[c1] = int2(2,2);
- g_tTex1du2[c1] = uint2(3,2);
- // Test some operator= things, which need to do both a load and a store.
- float2 val1 = (g_tTex1df2[c1] *= 2.0);
- g_tTex1df2[c1] -= 3.0;
- g_tTex1df2[c1] += 4.0;
-
- g_tTex1di2[c1] /= 2;
- g_tTex1di2[c1] %= 2;
- g_tTex1di2[c1] &= 0xffff;
- g_tTex1di2[c1] |= 0xf0f0;
- g_tTex1di2[c1] <<= 2;
- g_tTex1di2[c1] >>= 2;
- // 2D
- g_tTex2df2[c2] = SomeValue(); // complex L-value
- g_tTex2df2[c2] = lf2;
- g_tTex2di2[c2] = int2(5,2);
- g_tTex2du2[c2] = uint2(6,2);
-
- // 3D
- g_tTex3df2[c3] = SomeValue(); // complex L-value
- g_tTex3df2[c3] = lf2;
- g_tTex3di2[c3] = int2(8,6);
- g_tTex3du2[c3] = uint2(9,2);
- // Test function calling
- Fn1(g_tTex1df2[c1]); // in
- Fn1(g_tTex1di2[c1]); // in
- Fn1(g_tTex1du2[c1]); // in
- Fn2(g_tTex1df2[c1]); // out
- Fn2(g_tTex1di2[c1]); // out
- Fn2(g_tTex1du2[c1]); // out
- // Test increment operators
- // pre-ops
- ++g_tTex1df2[c1];
- ++g_tTex1di2[c1];
- ++g_tTex1du2[c1];
- --g_tTex1df2[c1];
- --g_tTex1di2[c1];
- --g_tTex1du2[c1];
- // post-ops
- g_tTex1df2[c1]++;
- g_tTex1du2[c1]--;
- g_tTex1di2[c1]++;
- g_tTex1df2[c1]--;
- g_tTex1di2[c1]++;
- g_tTex1du2[c1]--;
- // read and write
- g_tTex1df2[1] = g_tTex2df2[int2(2,3)];
- psout.Color = 1.0;
- return psout;
- }
|