hlsl.precise.frag 267 B

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  1. struct PS_OUTPUT { precise float4 color : SV_Target0; };
  2. static precise float precisefloat;
  3. void MyFunction(in precise float myfloat, out precise float3 myfloat3) { }
  4. PS_OUTPUT main()
  5. {
  6. PS_OUTPUT ps_output;
  7. ps_output.color = 1.0;
  8. return ps_output;
  9. }