hlsl.mip.operator.frag 492 B

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  1. Texture2DArray g_tTex2df4a;
  2. Texture2D g_tTex2df4;
  3. float4 main() : SV_Target0
  4. {
  5. return g_tTex2df4.mips[2][uint2(3, 4)] +
  6. // test float->uint cast on the mip arg
  7. g_tTex2df4a.mips[5.2][uint3(6, 7, 8)] +
  8. // Test nesting involving .mips operators:
  9. // ....outer operator mip level...... .....outer operator coordinate....
  10. g_tTex2df4.mips[ g_tTex2df4.mips[9][uint2(10,11)][0] ][ g_tTex2df4.mips[13][uint2(14,15)].xy ];
  11. }