hlsl.mip.negative2.frag 153 B

12345678910
  1. Texture2D g_tTex2df4;
  2. float4 main() : SV_Target0
  3. {
  4. g_tTex2df4.r[2][uint2(3, 4)]; // '.r' not valid on texture object
  5. return 0;
  6. }