hlsl.matType.frag 198 B

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  1. float1 f1 = float1(1.0);
  2. float1x1 fmat11;
  3. float4x1 fmat41;
  4. float1x2 fmat12;
  5. double2x3 dmat23;
  6. int4x4 int44;
  7. float1 ShaderFunction(float1 inFloat1, float inScalar) : COLOR0
  8. {
  9. return inFloat1;
  10. }