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- struct PS_OUTPUT
- {
- float4 Color : SV_Target0;
- };
- uniform int ival;
- uniform int4 ival4;
- uniform float fval;
- uniform float4 fval4;
- PS_OUTPUT main()
- {
- !ival; // scalar int
- !ival4; // vector int
- !fval; // scalar float
- !fval4; // vector float
-
- if (ival);
- if (fval);
- if (!ival);
- if (!fval);
- PS_OUTPUT psout;
- psout.Color = 1.0;
- return psout;
- }
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