hlsl.logical.binary.frag 273 B

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  1. struct PS_OUTPUT
  2. {
  3. float4 Color : SV_Target0;
  4. };
  5. uniform int ival;
  6. uniform int4 ival4;
  7. uniform float fval;
  8. uniform float4 fval4;
  9. PS_OUTPUT main()
  10. {
  11. if (ival && fval);
  12. if (ival || fval);
  13. PS_OUTPUT psout;
  14. psout.Color = 1.0;
  15. return psout;
  16. }