hlsl.layout.frag 419 B

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  1. layout(set=3,binding=5) tbuffer tbufName {
  2. layout(offset = 16) float4 v1;
  3. };
  4. layout(push_constant) tbuffer tbufName2 {
  5. float4 v5;
  6. };
  7. layout(constant_id=17) const int specConst = 10;
  8. tbuffer tbufName2 : layout(set=4,binding=7) {
  9. layout(offset = 16) float4 v1PostLayout;
  10. };
  11. float4 PixelShaderFunction(float4 input) : COLOR0
  12. {
  13. float4 layout = 2.0;
  14. return input + v1 + v5 + v1PostLayout * layout;
  15. }