hlsl.imagefetch-subvec4.comp 161 B

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  1. Texture3D<int> IN: register(t0);
  2. RWTexture3D<uint> OUT: register(u1);
  3. [numthreads(8,8,8)]
  4. void main(uint3 tid: SV_DispatchThreadID)
  5. {
  6. OUT[tid] = IN[tid];
  7. }