hlsl.gathercmpRGBA.array.dx10.frag 2.6 KB

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  1. SamplerComparisonState g_sSampCmp : register(s0);
  2. uniform Texture1DArray <float4> g_tTex1df4a : register(t0);
  3. Texture1DArray <int4> g_tTex1di4a;
  4. Texture1DArray <uint4> g_tTex1du4a;
  5. Texture2DArray <float4> g_tTex2df4a;
  6. Texture2DArray <int4> g_tTex2di4a;
  7. Texture2DArray <uint4> g_tTex2du4a;
  8. TextureCubeArray <float4> g_tTexcdf4a;
  9. TextureCubeArray <int4> g_tTexcdi4a;
  10. TextureCubeArray <uint4> g_tTexcdu4a;
  11. struct PS_OUTPUT
  12. {
  13. float4 Color : SV_Target0;
  14. float Depth : SV_Depth;
  15. };
  16. uniform float c1;
  17. uniform float2 c2;
  18. uniform float3 c3;
  19. uniform float4 c4;
  20. PS_OUTPUT main()
  21. {
  22. PS_OUTPUT psout;
  23. // no 1D gathers
  24. float4 txval80 = g_tTex2df4a . GatherCmp(g_sSampCmp, c3, .75);
  25. int4 txval81 = g_tTex2di4a . GatherCmp(g_sSampCmp, c3, .75);
  26. uint4 txval82 = g_tTex2du4a . GatherCmp(g_sSampCmp, c3, .75);
  27. float4 txval00 = g_tTex2df4a . GatherCmpRed(g_sSampCmp, c3, .75);
  28. int4 txval01 = g_tTex2di4a . GatherCmpRed(g_sSampCmp, c3, .75);
  29. uint4 txval02 = g_tTex2du4a . GatherCmpRed(g_sSampCmp, c3, .75);
  30. float4 txval10 = g_tTex2df4a . GatherCmpGreen(g_sSampCmp, c3, .75);
  31. int4 txval11 = g_tTex2di4a . GatherCmpGreen(g_sSampCmp, c3, .75);
  32. uint4 txval12 = g_tTex2du4a . GatherCmpGreen(g_sSampCmp, c3, .75);
  33. float4 txval20 = g_tTex2df4a . GatherCmpBlue(g_sSampCmp, c3, .75);
  34. int4 txval21 = g_tTex2di4a . GatherCmpBlue(g_sSampCmp, c3, .75);
  35. uint4 txval22 = g_tTex2du4a . GatherCmpBlue(g_sSampCmp, c3, .75);
  36. float4 txval30 = g_tTex2df4a . GatherCmpAlpha(g_sSampCmp, c3, .75);
  37. int4 txval31 = g_tTex2di4a . GatherCmpAlpha(g_sSampCmp, c3, .75);
  38. uint4 txval32 = g_tTex2du4a . GatherCmpAlpha(g_sSampCmp, c3, .75);
  39. // no 3D gathers
  40. float4 txval40 = g_tTexcdf4a . GatherCmpRed(g_sSampCmp, c4, .75);
  41. int4 txval41 = g_tTexcdi4a . GatherCmpRed(g_sSampCmp, c4, .75);
  42. uint4 txval42 = g_tTexcdu4a . GatherCmpRed(g_sSampCmp, c4, .75);
  43. float4 txval50 = g_tTexcdf4a . GatherCmpGreen(g_sSampCmp, c4, .75);
  44. int4 txval51 = g_tTexcdi4a . GatherCmpGreen(g_sSampCmp, c4, .75);
  45. uint4 txval52 = g_tTexcdu4a . GatherCmpGreen(g_sSampCmp, c4, .75);
  46. float4 txval60 = g_tTexcdf4a . GatherCmpBlue(g_sSampCmp, c4, .75);
  47. int4 txval61 = g_tTexcdi4a . GatherCmpBlue(g_sSampCmp, c4, .75);
  48. uint4 txval62 = g_tTexcdu4a . GatherCmpBlue(g_sSampCmp, c4, .75);
  49. float4 txval70 = g_tTexcdf4a . GatherCmpAlpha(g_sSampCmp, c4, .75);
  50. int4 txval71 = g_tTexcdi4a . GatherCmpAlpha(g_sSampCmp, c4, .75);
  51. uint4 txval72 = g_tTexcdu4a . GatherCmpAlpha(g_sSampCmp, c4, .75);
  52. psout.Color = 1.0;
  53. psout.Depth = 1.0;
  54. return psout;
  55. }