hlsl.gatherRGBA.offset.dx10.frag 4.4 KB

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  1. SamplerState g_sSamp : register(s0);
  2. uniform sampler2D g_sSamp2d;
  3. Texture1D g_tTex1df4a : register(t1);
  4. uniform Texture1D <float4> g_tTex1df4 : register(t0);
  5. Texture1D <int4> g_tTex1di4;
  6. Texture1D <uint4> g_tTex1du4;
  7. Texture2D <float4> g_tTex2df4;
  8. Texture2D <int4> g_tTex2di4;
  9. Texture2D <uint4> g_tTex2du4;
  10. Texture3D <float4> g_tTex3df4;
  11. Texture3D <int4> g_tTex3di4;
  12. Texture3D <uint4> g_tTex3du4;
  13. TextureCube <float4> g_tTexcdf4;
  14. TextureCube <int4> g_tTexcdi4;
  15. TextureCube <uint4> g_tTexcdu4;
  16. struct PS_OUTPUT
  17. {
  18. float4 Color : SV_Target0;
  19. float Depth : SV_Depth;
  20. };
  21. uniform float c1;
  22. uniform float2 c2;
  23. uniform float3 c3;
  24. uniform float4 c4;
  25. uniform int o1;
  26. uniform int2 o2;
  27. uniform int3 o3;
  28. uniform int4 o4;
  29. PS_OUTPUT main()
  30. {
  31. PS_OUTPUT psout;
  32. uint status;
  33. // no 1D gathers
  34. float4 txval001 = g_tTex2df4 . GatherRed(g_sSamp, c2, o2);
  35. int4 txval011 = g_tTex2di4 . GatherRed(g_sSamp, c2, o2);
  36. uint4 txval021 = g_tTex2du4 . GatherRed(g_sSamp, c2, o2);
  37. float4 txval004 = g_tTex2df4 . GatherRed(g_sSamp, c2, o2, o2, o2, o2);
  38. int4 txval014 = g_tTex2di4 . GatherRed(g_sSamp, c2, o2, o2, o2, o2);
  39. uint4 txval024 = g_tTex2du4 . GatherRed(g_sSamp, c2, o2, o2, o2, o2);
  40. // float4 txval00s = g_tTex2df4 . GatherRed(g_sSamp, c2, o2, status);
  41. // int4 txval01s = g_tTex2di4 . GatherRed(g_sSamp, c2, o2, status);
  42. // uint4 txval02s = g_tTex2du4 . GatherRed(g_sSamp, c2, o2, status);
  43. // float4 txval004s = g_tTex2df4 . GatherRed(g_sSamp, c2, o2, o2, o2, o2, status);
  44. // int4 txval014s = g_tTex2di4 . GatherRed(g_sSamp, c2, o2, o2, o2, o2, status);
  45. // uint4 txval024s = g_tTex2du4 . GatherRed(g_sSamp, c2, o2, o2, o2, o2, status);
  46. float4 txval101 = g_tTex2df4 . GatherGreen(g_sSamp, c2, o2);
  47. int4 txval111 = g_tTex2di4 . GatherGreen(g_sSamp, c2, o2);
  48. uint4 txval121 = g_tTex2du4 . GatherGreen(g_sSamp, c2, o2);
  49. float4 txval104 = g_tTex2df4 . GatherGreen(g_sSamp, c2, o2, o2, o2, o2);
  50. int4 txval114 = g_tTex2di4 . GatherGreen(g_sSamp, c2, o2, o2, o2, o2);
  51. uint4 txval124 = g_tTex2du4 . GatherGreen(g_sSamp, c2, o2, o2, o2, o2);
  52. // float4 txval10s = g_tTex2df4 . GatherGreen(g_sSamp, c2, o2, status);
  53. // int4 txval11s = g_tTex2di4 . GatherGreen(g_sSamp, c2, o2, status);
  54. // uint4 txval12s = g_tTex2du4 . GatherGreen(g_sSamp, c2, o2, status);
  55. // float4 txval104 = g_tTex2df4 . GatherGreen(g_sSamp, c2, o2, o2, o2, o2, status);
  56. // int4 txval114 = g_tTex2di4 . GatherGreen(g_sSamp, c2, o2, o2, o2, o2, status);
  57. // uint4 txval124 = g_tTex2du4 . GatherGreen(g_sSamp, c2, o2, o2, o2, o2, status);
  58. float4 txval201 = g_tTex2df4 . GatherBlue(g_sSamp, c2, o2);
  59. int4 txval211 = g_tTex2di4 . GatherBlue(g_sSamp, c2, o2);
  60. uint4 txval221 = g_tTex2du4 . GatherBlue(g_sSamp, c2, o2);
  61. float4 txval204 = g_tTex2df4 . GatherBlue(g_sSamp, c2, o2, o2, o2, o2);
  62. int4 txval214 = g_tTex2di4 . GatherBlue(g_sSamp, c2, o2, o2, o2, o2);
  63. uint4 txval224 = g_tTex2du4 . GatherBlue(g_sSamp, c2, o2, o2, o2, o2);
  64. // float4 txval204s = g_tTex2df4 . GatherBlue(g_sSamp, c2, o2, o2, o2, o2, status);
  65. // int4 txval214s = g_tTex2di4 . GatherBlue(g_sSamp, c2, o2, o2, o2, o2, status);
  66. // uint4 txval224s = g_tTex2du4 . GatherBlue(g_sSamp, c2, o2, o2, o2, o2, status);
  67. // float4 txval20s = g_tTex2df4 . GatherBlue(g_sSamp, c2, o2, status);
  68. // int4 txval21s = g_tTex2di4 . GatherBlue(g_sSamp, c2, o2, status);
  69. // uint4 txval22s = g_tTex2du4 . GatherBlue(g_sSamp, c2, o2, status);
  70. float4 txval301 = g_tTex2df4 . GatherAlpha(g_sSamp, c2, o2);
  71. int4 txval311 = g_tTex2di4 . GatherAlpha(g_sSamp, c2, o2);
  72. uint4 txval321 = g_tTex2du4 . GatherAlpha(g_sSamp, c2, o2);
  73. float4 txval304 = g_tTex2df4 . GatherAlpha(g_sSamp, c2, o2, o2, o2, o2);
  74. int4 txval314 = g_tTex2di4 . GatherAlpha(g_sSamp, c2, o2, o2, o2, o2);
  75. uint4 txval324 = g_tTex2du4 . GatherAlpha(g_sSamp, c2, o2, o2, o2, o2);
  76. // float4 txval304s = g_tTex2df4 . GatherAlpha(g_sSamp, c2, o2, o2, o2, o2, status);
  77. // int4 txval314s = g_tTex2di4 . GatherAlpha(g_sSamp, c2, o2, o2, o2, o2, status);
  78. // uint4 txval324s = g_tTex2du4 . GatherAlpha(g_sSamp, c2, o2, o2, o2, o2, status);
  79. // float4 txval30s = g_tTex2df4 . GatherAlpha(g_sSamp, c2, o2, status);
  80. // int4 txval31s = g_tTex2di4 . GatherAlpha(g_sSamp, c2, o2, status);
  81. // uint4 txval32s = g_tTex2du4 . GatherAlpha(g_sSamp, c2, o2, status);
  82. // no 3D gathers with offset
  83. psout.Color = 1.0;
  84. psout.Depth = 1.0;
  85. return psout;
  86. }