hlsl.gatherRGBA.basic.dx10.frag 2.2 KB

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  1. SamplerState g_sSamp : register(s0);
  2. uniform sampler2D g_sSamp2d;
  3. Texture1D g_tTex1df4a : register(t1);
  4. uniform Texture1D <float4> g_tTex1df4 : register(t0);
  5. Texture1D <int4> g_tTex1di4;
  6. Texture1D <uint4> g_tTex1du4;
  7. Texture2D <float4> g_tTex2df4;
  8. Texture2D <int4> g_tTex2di4;
  9. Texture2D <uint4> g_tTex2du4;
  10. Texture3D <float4> g_tTex3df4;
  11. Texture3D <int4> g_tTex3di4;
  12. Texture3D <uint4> g_tTex3du4;
  13. TextureCube <float4> g_tTexcdf4;
  14. TextureCube <int4> g_tTexcdi4;
  15. TextureCube <uint4> g_tTexcdu4;
  16. struct PS_OUTPUT
  17. {
  18. float4 Color : SV_Target0;
  19. float Depth : SV_Depth;
  20. };
  21. uniform float c1;
  22. uniform float2 c2;
  23. uniform float3 c3;
  24. uniform float4 c4;
  25. PS_OUTPUT main()
  26. {
  27. PS_OUTPUT psout;
  28. // no 1D gathers
  29. float4 txval00 = g_tTex2df4 . GatherRed(g_sSamp, c2);
  30. int4 txval01 = g_tTex2di4 . GatherRed(g_sSamp, c2);
  31. uint4 txval02 = g_tTex2du4 . GatherRed(g_sSamp, c2);
  32. float4 txval10 = g_tTex2df4 . GatherGreen(g_sSamp, c2);
  33. int4 txval11 = g_tTex2di4 . GatherGreen(g_sSamp, c2);
  34. uint4 txval12 = g_tTex2du4 . GatherGreen(g_sSamp, c2);
  35. float4 txval20 = g_tTex2df4 . GatherBlue(g_sSamp, c2);
  36. int4 txval21 = g_tTex2di4 . GatherBlue(g_sSamp, c2);
  37. uint4 txval22 = g_tTex2du4 . GatherBlue(g_sSamp, c2);
  38. float4 txval30 = g_tTex2df4 . GatherAlpha(g_sSamp, c2);
  39. int4 txval31 = g_tTex2di4 . GatherAlpha(g_sSamp, c2);
  40. uint4 txval32 = g_tTex2du4 . GatherAlpha(g_sSamp, c2);
  41. // no 3D gathers
  42. float4 txval40 = g_tTexcdf4 . GatherRed(g_sSamp, c3);
  43. int4 txval41 = g_tTexcdi4 . GatherRed(g_sSamp, c3);
  44. uint4 txval42 = g_tTexcdu4 . GatherRed(g_sSamp, c3);
  45. float4 txval50 = g_tTexcdf4 . GatherGreen(g_sSamp, c3);
  46. int4 txval51 = g_tTexcdi4 . GatherGreen(g_sSamp, c3);
  47. uint4 txval52 = g_tTexcdu4 . GatherGreen(g_sSamp, c3);
  48. float4 txval60 = g_tTexcdf4 . GatherBlue(g_sSamp, c3);
  49. int4 txval61 = g_tTexcdi4 . GatherBlue(g_sSamp, c3);
  50. uint4 txval62 = g_tTexcdu4 . GatherBlue(g_sSamp, c3);
  51. float4 txval70 = g_tTexcdf4 . GatherAlpha(g_sSamp, c3);
  52. int4 txval71 = g_tTexcdi4 . GatherAlpha(g_sSamp, c3);
  53. uint4 txval72 = g_tTexcdu4 . GatherAlpha(g_sSamp, c3);
  54. psout.Color = 1.0;
  55. psout.Depth = 1.0;
  56. return psout;
  57. }