hlsl.float4.frag 315 B

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  1. float4 AmbientColor = float4(1, 0.5, 0, 1);
  2. bool ff1 : SV_IsFrontFace;
  3. float ff2 : packoffset(c1.y);
  4. float4 ff3 : packoffset(c2) : register(ps_5_0, s0) ;
  5. float4 ff4 : VPOS : packoffset(c3) : register(ps_5_0, s1) <int bambam=30;> ;
  6. float4 ShaderFunction(float4 input) : COLOR0
  7. {
  8. return input * AmbientColor;
  9. }