hlsl.float1.frag 182 B

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  1. static float1 f1 = float1(1.0);
  2. static float scalar = 2.0;
  3. float1 ShaderFunction(float1 inFloat1 : COLOR, float inScalar) : COLOR0
  4. {
  5. return f1 * scalar + inFloat1 * inScalar;
  6. }