hlsl.entry.rename.frag 198 B

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  1. struct PS_OUTPUT
  2. {
  3. float4 Color : SV_Target0;
  4. };
  5. void not_the_entry_point() { }
  6. int also_not_the_entry_point;
  7. PS_OUTPUT main()
  8. {
  9. PS_OUTPUT psout;
  10. psout.Color = 0;
  11. return psout;
  12. }