hlsl.deadFunctionMissingBody.vert 199 B

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  1. float4 main(): SV_Target0 { return 0; }
  2. struct Surface { float3 albedo; };
  3. Surface surfaceShader(float fade);
  4. Surface surfaceShaderExec()
  5. {
  6. float fade = 0;
  7. return surfaceShader(0);
  8. }