hlsl.clipdistance-5.vert 478 B

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  1. struct VS_INPUT {
  2. float4 Position : POSITION;
  3. };
  4. struct VS_OUTPUT {
  5. float4 Position : SV_Position;
  6. float2 ClipRect[2] : SV_ClipDistance0; // array of float2 in split struct
  7. };
  8. VS_OUTPUT main(const VS_INPUT v)
  9. {
  10. VS_OUTPUT Output;
  11. Output.Position = 0;
  12. Output.ClipRect[0].x = 1;
  13. Output.ClipRect[0].y = 2;
  14. Output.ClipRect[1].x = 3;
  15. Output.ClipRect[1].y = 4;
  16. return Output;
  17. }