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- #version 450 core
- in gl_PerVertex {
- float gl_CullDistance[3];
- } gl_in[];
- out gl_PerVertex {
- float gl_CullDistance[3];
- };
- layout(triangles) in;
- void main()
- {
- gl_in[3].gl_Position; // ERROR, out of range
- gl_CullDistance[2] = gl_in[1].gl_CullDistance[2];
- }
- layout(points) in float f[3]; // ERROR, must be standalone
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