330comp.frag 183 B

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  1. #version 330 compatibility
  2. in vec4 inVar;
  3. out vec4 outVar;
  4. varying vec4 varyingVar;
  5. void main()
  6. {
  7. gl_FragColor = varyingVar;
  8. gl_FragData[1] = inVar * gl_ModelViewMatrix;
  9. }