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- #version 320 es
- out outbname { int a; } outbinst; // ERROR, not out block in fragment shader
- in inbname {
- int a;
- vec4 v;
- struct { int b; } s; // ERROR, nested struct definition
- } inbinst;
- in inbname2 {
- layout(location = 12) int aAnon;
- layout(location = 13) centroid in vec4 vAnon;
- };
- in layout(location = 13) vec4 aliased; // ERROR, aliased
- in inbname2 { // ERROR, reuse of block name
- int aAnon;
- centroid in vec4 vAnon;
- };
- in badmember { // ERROR, aAnon already in global scope
- int aAnon;
- };
- int inbname; // ERROR, redefinition of block name
- vec4 vAnon; // ERROR, anon in global scope; redefinition
- in arrayed {
- float f;
- } arrayedInst[4];
- uniform int i;
- void fooIO()
- {
- vec4 v = inbinst.v + vAnon;
- v *= arrayedInst[2].f;
- v *= arrayedInst[i].f;
- }
- in vec4 gl_FragCoord;
- layout(origin_upper_left, pixel_center_integer) in vec4 gl_FragCoord; // ERROR, non-ES
- layout(early_fragment_tests) in;
- out float gl_FragDepth;
- layout(depth_any) out float gl_FragDepth; // ERROR, non-ES
- void main()
- {
- gl_FragDepth = 0.2; // ERROR, early_fragment_tests declared
- bool f = gl_FrontFacing;
- }
- out float gl_FragDepth;
- void foo_GS()
- {
- highp int l = gl_Layer;
- highp int p = gl_PrimitiveID;
- }
- in vec2 inf, ing;
- uniform ivec2 offsets[4];
- uniform sampler2D sArray[4];
- uniform int sIndex;
- layout(binding = 0) uniform atomic_uint auArray[2];
- uniform ubName { int i; } ubInst[4];
- buffer bbName { int i; } bbInst[4];
- highp uniform writeonly image2D iArray[5];
- const ivec2 constOffsets[4] = ivec2[4](ivec2(0.1), ivec2(0.2), ivec2(0.3), ivec2(0.4));
- void pfoo()
- {
- precise vec2 h;
- h = fma(inf, ing, h);
- textureGatherOffset(sArray[0], vec2(0.1), ivec2(inf));
- textureGatherOffsets(sArray[0], vec2(0.1), constOffsets);
- textureGatherOffsets(sArray[0], vec2(0.1), offsets); // ERROR, offset not constant
- }
- precision highp imageCubeArray ;
- precision highp iimageCubeArray ;
- precision highp uimageCubeArray ;
- precision highp samplerCubeArray ;
- precision highp samplerCubeArrayShadow;
- precision highp isamplerCubeArray ;
- precision highp usamplerCubeArray ;
- uniform writeonly imageCubeArray CA1;
- uniform writeonly iimageCubeArray CA2;
- uniform writeonly uimageCubeArray CA3;
- #ifdef GL_EXT_texture_cube_map_array
- uniform samplerCubeArray CA4;
- uniform samplerCubeArrayShadow CA5;
- uniform isamplerCubeArray CA6;
- uniform usamplerCubeArray CA7;
- #endif
- void CAT()
- {
- highp vec4 b4 = texture(CA4, vec4(0.5), 0.24);
- highp ivec4 b6 = texture(CA6, vec4(0.5), 0.26);
- highp uvec4 b7 = texture(CA7, vec4(0.5), 0.27);
- }
- void goodSample()
- {
- lowp int a1 = gl_SampleID;
- mediump vec2 a2 = gl_SamplePosition;
- highp int a3 = gl_SampleMaskIn[0];
- gl_SampleMask[0] = a3;
- mediump int n1 = gl_MaxSamples;
- mediump int n2 = gl_NumSamples;
- }
- uniform layout(r32f) highp image2D im2Df;
- uniform layout(r32ui) highp uimage2D im2Du;
- uniform layout(r32i) highp iimage2D im2Di;
- uniform ivec2 P;
- uniform layout(rgba32f) highp image2D badIm2Df; // ERROR, needs readonly or writeonly
- uniform layout(rgba8ui) highp uimage2D badIm2Du; // ERROR, needs readonly or writeonly
- uniform layout(rgba16i) highp iimage2D badIm2Di; // ERROR, needs readonly or writeonly
- void goodImageAtom()
- {
- float datf;
- int dati;
- uint datu;
- imageAtomicAdd( im2Di, P, dati);
- imageAtomicAdd( im2Du, P, datu);
- imageAtomicMin( im2Di, P, dati);
- imageAtomicMin( im2Du, P, datu);
- imageAtomicMax( im2Di, P, dati);
- imageAtomicMax( im2Du, P, datu);
- imageAtomicAnd( im2Di, P, dati);
- imageAtomicAnd( im2Du, P, datu);
- imageAtomicOr( im2Di, P, dati);
- imageAtomicOr( im2Du, P, datu);
- imageAtomicXor( im2Di, P, dati);
- imageAtomicXor( im2Du, P, datu);
- imageAtomicExchange(im2Di, P, dati);
- imageAtomicExchange(im2Du, P, datu);
- imageAtomicExchange(im2Df, P, datf);
- imageAtomicCompSwap(im2Di, P, 3, dati);
- imageAtomicCompSwap(im2Du, P, 5u, datu);
- imageAtomicMax(badIm2Di, P, dati); // ERROR, not an allowed layout() on the image
- imageAtomicMax(badIm2Du, P, datu); // ERROR, not an allowed layout() on the image
- imageAtomicExchange(badIm2Df, P, datf); // ERROR, not an allowed layout() on the image
- }
- centroid out vec4 colorCentroidBad; // ERROR
- flat out vec4 colorBadFlat; // ERROR
- smooth out vec4 colorBadSmooth; // ERROR
- noperspective out vec4 colorBadNo; // ERROR
- flat centroid in vec2 colorfc;
- in float scalarIn;
- sample in vec4 colorSampIn;
- sample out vec4 colorSampleBad; // ERROR
- flat sample in vec4 colorfsi;
- sample in vec3 sampInArray[4];
- void interp()
- {
- float res;
- vec2 res2;
- vec3 res3;
- vec4 res4;
- res2 = interpolateAtCentroid(colorfc);
- res4 = interpolateAtCentroid(colorSampIn);
- res4 = interpolateAtCentroid(colorfsi);
- res = interpolateAtCentroid(scalarIn);
- res3 = interpolateAtCentroid(sampInArray); // ERROR
- res3 = interpolateAtCentroid(sampInArray[2]);
- res2 = interpolateAtCentroid(sampInArray[2].xy); // ERROR
- res3 = interpolateAtSample(sampInArray, 1); // ERROR
- res3 = interpolateAtSample(sampInArray[i], 0);
- res2 = interpolateAtSample(sampInArray[2].xy, 2); // ERROR
- res = interpolateAtSample(scalarIn, 1);
- res3 = interpolateAtOffset(sampInArray, vec2(0.2)); // ERROR
- res3 = interpolateAtOffset(sampInArray[2], vec2(0.2));
- res2 = interpolateAtOffset(sampInArray[2].xy, vec2(0.2)); // ERROR, no swizzle
- res = interpolateAtOffset(scalarIn + scalarIn, vec2(0.2)); // ERROR, no binary ops other than dereference
- res = interpolateAtOffset(scalarIn, vec2(0.2));
- float f;
- res = interpolateAtCentroid(f); // ERROR, not interpolant
- res4 = interpolateAtSample(outp, 0); // ERROR, not interpolant
- }
- layout(blend_support_multiply) out;
- layout(blend_support_screen) out;
- layout(blend_support_overlay) out;
- layout(blend_support_darken, blend_support_lighten) out;
- layout(blend_support_colordodge) layout(blend_support_colorburn) out;
- layout(blend_support_hardlight) out;
- layout(blend_support_softlight) out;
- layout(blend_support_difference) out;
- layout(blend_support_exclusion) out;
- layout(blend_support_hsl_hue) out;
- layout(blend_support_hsl_saturation) out;
- layout(blend_support_hsl_color) out;
- layout(blend_support_hsl_luminosity) out;
- layout(blend_support_all_equations) out;
- layout(blend_support_hsl_luminosity) out; // okay to repeat
- layout(blend_support_hsl_luminosity) in; // ERROR, only on "out"
- layout(blend_support_hsl_luminosity) out vec4; // ERROR, only on standalone
- layout(blend_support_hsl_luminosity) out vec4 badout; // ERROR, only on standalone
- layout(blend_support_hsl_luminosity) struct badS {int i;}; // ERROR, only on standalone
- layout(blend_support_hsl_luminosity) void blendFoo() { } // ERROR, only on standalone
- void blendFoo(layout(blend_support_hsl_luminosity) vec3 v) { } // ERROR, only on standalone
- layout(blend_support_flizbit) out; // ERROR, no flizbit
- out vec4 outAA[2][2]; // ERROR
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