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- #version 140
- uniform isamplerBuffer sbuf;
- layout(std140) uniform blockName {
- int anonMem;
- };
- void main()
- {
- int id = gl_InstanceID;
- id += anonMem;
- id += texelFetch(sbuf, 8).w;
- gl_ClipVertex; // could be ERROR, but compiling under compatibility profile
- gl_Color; // could be ERROR, but compiling under compatibility profile
- gl_LightSource[0]; // could be ERROR, but compiling under compatibility profile
- gl_DepthRange.far;
- gl_TexCoord; // could be ERROR, but compiling under compatibility profile
- gl_FogFragCoord; // could be ERROR, but compiling under compatibility profile
- gl_FrontColor; // could be ERROR, but compiling under compatibility profile
- }
- out vec4 gl_Position; // ERROR
- layout(location = 9) in vec4 locBad; // ERROR
- #extension GL_ARB_explicit_attrib_location : enable
- layout(location = 9) in vec4 loc;
- #extension GL_ARB_separate_shader_objects : enable
- out vec4 gl_Position;
- in vec4 gl_Position; // ERROR
- out vec3 gl_Position; // ERROR
- out float gl_PointSize;
- out vec4 gl_ClipVertex;
- out float gl_FogFragCoord;
- uniform sampler2DRect s2dr;
- uniform sampler2DRectShadow s2drs;
- in ivec2 itloc2;
- in vec2 tloc2;
- in vec3 tloc3;
- in vec4 tloc4;
- void foo()
- {
- vec4 v = texelFetch(s2dr, itloc2);
- v += texelFetch(s2dr, itloc2, 0.2); // ERROR, no lod
- v += texture(s2dr, tloc2);
- v += texture(s2dr, tloc2, 0.3); // ERROR, no bias
- v += texture(s2drs, tloc3);
- v += textureProj(s2dr, tloc3);
- v += textureProj(s2dr, tloc4);
- v += textureProjGradOffset(s2dr, tloc4, ivec2(0.0), ivec2(0.0), ivec2(1,2));
- v += textureProjGradOffset(s2drs, tloc4, ivec2(0.0), ivec2(0.0), ivec2(1,2));
- }
- void devi()
- {
- gl_DeviceIndex; // ERROR, no extension
- gl_ViewIndex; // ERROR, no extension
- }
- #ifdef GL_EXT_device_group
- #extension GL_EXT_device_group : enable
- #endif
- #ifdef GL_EXT_device_group
- #extension GL_EXT_multiview : enable
- #endif
- void devie()
- {
- gl_DeviceIndex;
- gl_ViewIndex;
- }
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