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- #version 450
- uniform sampler s; // ERROR, no binding
- uniform sampler sA[4]; // ERROR, no binding
- uniform texture2D t2d; // ERROR, no binding
- uniform texture3D t3d[4]; // ERROR, no binding
- int i;
- uniform samplerShadow sShadow;
- uniform texture3D t3d5[5];
- writeonly uniform image2D i2d;
- void badConst()
- {
- sampler2D(t2d); // ERROR, need 2 args
- sampler2D(s, s); // ERROR, wrong type
- sampler2D(i, i); // ERROR, wrong type
- sampler2D(t2d, i); // ERROR, wrong type
- sampler2D(t2d, t2d); // ERROR, wrong type
- sampler2D(t2d, sA); // ERROR, wrong type
- sampler3D[4](t3d5, sA[2]); // ERROR, can't make array
- sampler2D(i2d, s); // ERROR, image instead of texture
- sampler2D(t3d[1], s); // ERROR, 3D not 2D
- sampler2D(t2d, sShadow);
- sampler2DShadow(t2d, s);
- }
- sampler2D s2D = sampler2D(t2d, s); // ERROR, no sampler constructor
- sampler3D s3d[4] = sampler3D[4](t3d, sA[2]); // ERROR, no sampler constructor
- out vec4 color; // ERROR, no location
- void main()
- {
- color = texture(s2D, vec2(0.5));
- color += texture(s3d[i], vec3(0.5));
- }
- layout(push_constant) buffer pcb { // ERROR, not on a buffer
- int a;
- } pcbInst;
- layout(push_constant) uniform float pcfloat; // ERROR 2X: not on a non-block, and non-opaque outside block
- layout(push_constant) uniform; // ERROR, needs an object
- layout(std430, push_constant) uniform pcb1 { int a; } pcb1inst;
- layout(push_constant) uniform pcb2 {
- int a;
- }; // Okay now to have no instance name
- layout(input_attachment_index = 2) uniform subpassInput subD;
- layout(input_attachment_index = 3) uniform texture2D subDbad1; // ERROR, not a texture
- layout(input_attachment_index = 4) writeonly uniform image2D subDbad2; // ERROR, not an image
- uniform subpassInput subDbad3; // ERROR, need attachment number
- layout(input_attachment_index = 2) uniform subpassInputMS subDMS;
- void foo()
- {
- vec4 v = subpassLoad(subD);
- v += subpassLoadMS(subD); // ERROR, no such function
- v += subpassLoad(subD, 2); // ERROR, no such sig.
- v += subpassLoad(subDMS, 2);
- v += subpassLoadMS(subDMS, 2); // ERROR, no such function
- }
- subroutine int fooS; // ERROR, not in SPV
- subroutine int fooSub(); // ERROR, not in SPV
- uniform vec4 dv4; // ERROR, no default uniforms
- void fooTex()
- {
- texture(t2d, vec2(1.0)); // ERROR, need a sampler, not a pure texture
- imageStore(t2d, ivec2(4, 5), vec4(1.2)); // ERROR, need an image, not a pure texture
- }
- precision highp float;
- layout(location=0) in vec2 vTexCoord;
- layout(location=0) out vec4 FragColor;
- vec4 userTexture(mediump sampler2D samp, vec2 coord)
- {
- return texture(samp, coord);
- }
- bool cond;
- void callUserTexture()
- {
- userTexture(sampler2D(t2d,s), vTexCoord); // ERROR, not point of use
- userTexture((sampler2D(t2d,s)), vTexCoord); // ERROR, not point of use
- userTexture((sampler2D(t2d,s), sampler2D(t2d,s)), vTexCoord); // ERROR, not point of use
- userTexture(cond ? sampler2D(t2d,s) : sampler2D(t2d,s), vTexCoord); // ERROR, no ?:, not point of use
- gl_NumSamples; // ERROR, not for Vulkan
- }
- void noise()
- {
- noise1(dv4);
- noise2(4.0);
- noise3(vec2(3));
- noise4(dv4);
- }
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