1234567891011121314151617181920 |
- #version 130
- uniform sampler2D texSampler2D;
- varying vec4 color;
- varying float alpha;
- varying vec4 gl_TexCoord[6];
- varying vec4 foo[3];
- void main()
- {
- vec4 texColor = texture2D(texSampler2D, vec2(gl_TexCoord[4] + gl_TexCoord[5]));
- texColor += color;
- texColor.a = alpha;
- gl_FragColor = foo[1] + gl_TexCoord[0] + gl_TexCoord[4] + texColor;
- }
|