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- #version 400
- in vec4 bigColor;
- in vec4 BaseColor;
- in float d;
- float bar = 2.0;
- void foo()
- {
- bar++;
- return;
- }
- void foo2()
- {
- bar++;
- }
- void main()
- {
- vec4 outColor = bigColor;
- foo();
- foo2();
- outColor.x += bar;
- gl_FragColor = outColor;
- return;
- }
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