spv.unit3.frag 175 B

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  1. #version 460
  2. float f;
  3. float h3 = 3.0;
  4. out float cout;
  5. in float cin;
  6. float bar()
  7. {
  8. h3 *= f;
  9. float g3 = 2 * h3;
  10. cout = g3;
  11. return h3 + g3 + gl_FragCoord.y;
  12. }