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- AppendStructuredBuffer<uint> Buf1 : register(u1);
- AppendStructuredBuffer<uint> Buf2 : register(u2);
- AppendStructuredBuffer<uint> Buf3 : register(u1);
- float4 main() : SV_Target
- {
- Buf1.Append(10u);
- Buf2.Append(20u);
- return float4(1.0, 3.0, 5.0, 1.0);
- }
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