spv.smBuiltins.frag 186 B

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  1. #version 450
  2. #extension GL_NV_shader_sm_builtins: enable
  3. layout(location = 0) out uvec4 data;
  4. void main (void)
  5. {
  6. data = uvec4(gl_WarpsPerSMNV, gl_SMCountNV, gl_WarpIDNV, gl_SMIDNV);
  7. }