123456789101112131415161718192021222324 |
- #version 450 core
- #extension GL_EXT_samplerless_texture_functions : enable
- layout(binding = 1) uniform texture2D tex2D;
- layout(binding = 1) uniform texture2DMS texMS;
- layout(binding = 0) uniform textureBuffer buf;
- void main()
- {
- vec4 tex2DFetch = texelFetch(tex2D, ivec2(0, 0), 0);
- vec4 texMSFetch = texelFetch(texMS, ivec2(0, 0), 0);
- vec4 bufFetch = texelFetch(buf, 0);
- vec4 tex2DFetchOffset = texelFetchOffset(tex2D, ivec2(0, 0), 0, ivec2(0, 0));
- ivec2 tex2DSize = textureSize(tex2D, 0);
- ivec2 texMSSize = textureSize(texMS);
- int bufSize = textureSize(buf);
- int tex2DLevels = textureQueryLevels(tex2D);
- int texMSSamples = textureSamples(texMS);
- }
|