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- SamplerState g_sSamp1 : register(s0);
- SamplerState g_sSamp2;
- SamplerState g_sSamp3[2] : register(s2);
- SamplerState g_sSamp4[3];
- SamplerState g_sSamp5;
- SamplerState g_sSamp_unused1;
- SamplerState g_sSamp_unused2;
- Texture1D g_tTex1 : register(t1);
- const uniform Texture1D g_tTex2;
- Texture1D g_tTex3[2] : register(t3);
- Texture1D g_tTex4[3];
- Texture1D g_tTex5;
- Texture1D g_tTex_unused1 : register(t0);
- Texture1D g_tTex_unused2 : register(t2);
- Texture1D g_tTex_unused3;
- struct MyStruct_t {
- int a;
- float b;
- float3 c;
- };
- uniform MyStruct_t mystruct : register(b4);
- struct PS_OUTPUT
- {
- float4 Color : SV_Target0;
- };
- uniform float4 myfloat4_a;
- uniform float4 myfloat4_b;
- uniform int4 myint4_a;
- float4 Func1()
- {
- return
- g_tTex1 . Sample(g_sSamp1, 0.1) +
- g_tTex2 . Sample(g_sSamp2, 0.2) +
- g_tTex3[0] . Sample(g_sSamp3[0], 0.3) +
- g_tTex3[1] . Sample(g_sSamp3[1], 0.3) +
- g_tTex4[1] . Sample(g_sSamp4[1], 0.4) +
- g_tTex4[2] . Sample(g_sSamp4[2], 0.4) +
- g_tTex5 . Sample(g_sSamp5, 0.5) +
- mystruct.c[1];
- }
- float4 Func2()
- {
- return
- g_tTex1 . Sample(g_sSamp1, 0.1) +
- g_tTex3[1] . Sample(g_sSamp3[1], 0.3);
- }
- // Not called from entry point:
- float4 Func2_unused()
- {
- return
- g_tTex_unused1 . Sample(g_sSamp_unused1, 1.1) +
- g_tTex_unused2 . Sample(g_sSamp_unused2, 1.2);
- }
- PS_OUTPUT main_ep()
- {
- PS_OUTPUT psout;
- psout.Color = Func1() + Func2();
- return psout;
- }
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