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- SamplerState g_tSamp : register(s0);
- Texture2D g_tScene[2] : register(t0);
- struct PS_OUTPUT
- {
- float4 Color : SV_Target0;
- };
- void main(out PS_OUTPUT psout)
- {
- psout.Color = g_tScene[0].Sample(g_tSamp, float2(0.3,0.4)) +
- g_tScene[1].Sample(g_tSamp, float2(0.3,0.4));
- }
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