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- #version 450
- #extension GL_EXT_nonuniform_qualifier : enable
- layout(location=0) nonuniformEXT in vec4 nu_inv4;
- nonuniformEXT float nu_gf;
- layout(location=1) in nonuniformEXT flat int nu_ii;
- layout(binding=0, input_attachment_index = 0) uniform subpassInput inputAttachmentDyn[];
- layout(binding=1) uniform samplerBuffer uniformTexelBufferDyn[];
- layout(binding=2, r32f) uniform imageBuffer storageTexelBufferDyn[];
- layout(binding=3) uniform uname { float a; } uniformBuffer[];
- layout(binding=4) buffer bname { float b; } storageBuffer[];
- layout(binding=5) uniform sampler2D sampledImage[];
- layout(binding=6, r32f) uniform image2D storageImage[];
- layout(binding=7, input_attachment_index = 1) uniform subpassInput inputAttachment[];
- layout(binding=8) uniform samplerBuffer uniformTexelBuffer[];
- layout(binding=9, r32f) uniform imageBuffer storageTexelBuffer[];
- nonuniformEXT int foo(nonuniformEXT int nupi, nonuniformEXT out int f)
- {
- return nupi;
- }
- void main()
- {
- nonuniformEXT int nu_li;
- int dyn_i;
- int a = foo(nu_li, nu_li);
- nu_li = nonuniformEXT(a) + nonuniformEXT(a * 2);
- float b;
- b = nu_inv4.x * nu_gf;
- b += subpassLoad(inputAttachmentDyn[dyn_i]).x;
- b += texelFetch(uniformTexelBufferDyn[dyn_i], 1).x;
- b += imageLoad(storageTexelBufferDyn[dyn_i], 1).x;
- b += uniformBuffer[nu_ii].a;
- b += storageBuffer[nu_ii].b;
- b += texture(sampledImage[nu_ii], vec2(0.5)).x;
- b += imageLoad(storageImage[nu_ii], ivec2(1)).x;
- b += subpassLoad(inputAttachment[nu_ii]).x;
- b += texelFetch(uniformTexelBuffer[nu_ii], 1).x;
- b += imageLoad(storageTexelBuffer[nu_ii], 1).x;
- nonuniformEXT ivec4 v;
- nonuniformEXT mat4 m;
- nonuniformEXT struct S { int a; } s;
- ivec4 uv;
- b += uniformBuffer[v.y].a;
- b += uniformBuffer[v[2]].a;
- b += uniformBuffer[uv[nu_ii]].a;
- b += uniformBuffer[int(m[2].z)].a;
- b += uniformBuffer[s.a].a;
- }
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