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- #version 450
- layout(location = 1) in vec4 in1;
- in vec4 in2; // ERROR
- layout(location = 3) in vec4 in3;
- layout(location = 1) out vec4 out1;
- out vec4 out2; // ERROR
- layout(location = 3) out vec4 out3;
- layout(location = 10) out inb1 {
- vec4 a;
- vec4 b;
- } inbi1;
- out inb2 {
- layout(location = 12) vec4 a;
- layout(location = 13) vec4 b;
- } inbi2;
- out inb3 { // ERROR
- vec4 a;
- vec4 b;
- } inbi3;
- layout(location = 14) out struct S1 { vec4 a; } s1;
- out struct S2 { vec4 a; } s2; // ERROR
- struct SS { int a; };
- out layout(location = 15) SS ss1;
- out SS ss2; // ERROR
- out gl_PerVertex {
- vec4 gl_Position;
- float gl_ClipDistance[2];
- };
- void main()
- {
- gl_ClipDistance[0] = 1.0;
- }
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