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- #version 450
- #define MAX_VER 81
- #define MAX_PRIM 32
- #define BARRIER() \
- memoryBarrierShared(); \
- barrier();
- #extension GL_NV_mesh_shader : enable
- layout(local_size_x = 32) in;
- layout(max_vertices=MAX_VER) out;
- layout(max_primitives=MAX_PRIM) out;
- layout(triangles) out;
- // test use of task memory in mesh shaders:
- taskNV in taskBlock {
- float gid1[2];
- vec4 gid2;
- } mytask;
- buffer bufferBlock {
- float gid3[2];
- vec4 gid4;
- } mybuf;
- layout(location=0) out outBlock {
- float gid5;
- vec4 gid6;
- } myblk[];
- void main()
- {
- uint iid = gl_LocalInvocationID.x;
- myblk[iid].gid5 = mytask.gid1[1] + mybuf.gid3[1];
- myblk[iid].gid6 = mytask.gid2 + mybuf.gid4;
- }
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