spv.image.load-formatted.frag 2.2 KB

123456789101112131415161718192021222324252627282930313233343536373839404142434445464748495051525354555657585960616263646566676869707172737475
  1. #version 450
  2. #extension GL_EXT_shader_image_load_formatted : require
  3. layout(binding = 0) uniform image1D i1D;
  4. layout(binding = 1) uniform image2D i2D;
  5. layout(binding = 2) uniform image3D i3D;
  6. layout(binding = 3) uniform imageCube iCube;
  7. layout(binding = 4) uniform imageCubeArray iCubeArray;
  8. layout(binding = 5) uniform image2DRect i2DRect;
  9. layout(binding = 6) uniform image1DArray i1DArray;
  10. layout(binding = 7) uniform image2DArray i2DArray;
  11. layout(binding = 8) uniform imageBuffer iBuffer;
  12. layout(binding = 9) uniform image2DMS i2DMS;
  13. layout(binding = 10) uniform image2DMSArray i2DMSArray;
  14. flat in int ic1D;
  15. flat in ivec2 ic2D;
  16. flat in ivec3 ic3D;
  17. flat in ivec4 ic4D;
  18. writeonly layout(binding = 1) uniform image2D wo2D;
  19. flat in uint value;
  20. out vec4 fragData;
  21. void main()
  22. {
  23. ivec3 iv = ivec3(0);
  24. iv.x += imageSize(i1D);
  25. iv.xy += imageSize(i2D);
  26. iv.xyz += imageSize(i3D);
  27. iv.xy += imageSize(iCube);
  28. iv.xyz += imageSize(iCubeArray);
  29. iv.xy += imageSize(i2DRect);
  30. iv.xy += imageSize(i1DArray);
  31. iv.xyz += imageSize(i2DArray);
  32. iv.x += imageSize(iBuffer);
  33. iv.xy += imageSize(i2DMS);
  34. iv.xyz += imageSize(i2DMSArray);
  35. iv.x += imageSamples(i2DMS);
  36. iv.x += imageSamples(i2DMSArray);
  37. vec4 v = vec4(0.0);
  38. v += imageLoad(i1D, ic1D);
  39. imageStore(i1D, ic1D, v);
  40. v += imageLoad(i2D, ic2D);
  41. imageStore(i2D, ic2D, v);
  42. v += imageLoad(i3D, ic3D);
  43. imageStore(i3D, ic3D, v);
  44. v += imageLoad(iCube, ic3D);
  45. imageStore(iCube, ic3D, v);
  46. v += imageLoad(iCubeArray, ic3D);
  47. imageStore(iCubeArray, ic3D, v);
  48. v += imageLoad(i2DRect, ic2D);
  49. imageStore(i2DRect, ic2D, v);
  50. v += imageLoad(i1DArray, ic2D);
  51. imageStore(i1DArray, ic2D, v);
  52. v += imageLoad(i2DArray, ic3D);
  53. imageStore(i2DArray, ic3D, v);
  54. v += imageLoad(iBuffer, ic1D);
  55. imageStore(iBuffer, ic1D, v);
  56. v += imageLoad(i2DMS, ic2D, 1);
  57. imageStore(i2DMS, ic2D, 2, v);
  58. v += imageLoad(i2DMSArray, ic3D, 3);
  59. imageStore(i2DMSArray, ic3D, 4, v);
  60. imageStore(wo2D, ic2D, v);
  61. fragData = v;
  62. }