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- #version 450
- #extension GL_ARB_fragment_shader_interlock : enable
- layout(set = 0, binding = 0) coherent buffer B1 {
- layout(offset = 0) int x;
- } b1;
- layout(set = 0, binding = 1, rgba32f) coherent uniform image2D im;
- layout(sample_interlock_ordered) in;
- void main() {
- beginInvocationInterlockARB();
- b1.x = 1;
- imageStore(im, ivec2(0,0), vec4(0));
- endInvocationInterlockARB();
- }
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