- #version 310 es
- #extension GL_EXT_fragment_invocation_density : require
- layout (location = 0) out highp ivec2 FragSize;
- layout (location = 2) out highp int FragInvocationCount;
- void main () {
- FragSize = gl_FragSizeEXT;
- FragInvocationCount = gl_FragInvocationCountEXT;
- }
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