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- #version 450
- #extension GL_EXT_shader_explicit_arithmetic_types: enable
- #extension GL_EXT_shader_explicit_arithmetic_types_int8: require
- #extension GL_EXT_shader_explicit_arithmetic_types_int16: require
- #extension GL_EXT_shader_explicit_arithmetic_types_int32: require
- #extension GL_EXT_shader_explicit_arithmetic_types_int64: require
- #extension GL_EXT_shader_explicit_arithmetic_types_float16: require
- #extension GL_EXT_shader_explicit_arithmetic_types_float32: require
- #extension GL_EXT_shader_explicit_arithmetic_types_float64: require
- void main()
- {
- }
- // Single float literals
- void literal()
- {
- const float64_t f64c = 0.000001LF;
- const f64vec2 f64cv = f64vec2(-0.25lF, 0.03Lf);
- f64vec2 f64v;
- f64v.x = f64c;
- f64v += f64cv;
- }
- // Block memory layout
- struct S
- {
- float64_t x;
- f64vec2 y;
- f64vec3 z;
- };
- layout(column_major, std140) uniform B1
- {
- float64_t a;
- f64vec2 b;
- f64vec3 c;
- float64_t d[2];
- f64mat2x3 e;
- f64mat2x3 f[2];
- S g;
- S h[2];
- };
- // Specialization constant
- layout(constant_id = 100) const float16_t sf16 = 0.125hf;
- layout(constant_id = 101) const float32_t sf = 0.25;
- layout(constant_id = 102) const float64_t sd = 0.5lf;
- const float f16_to_f = float(sf16);
- const double f16_to_d = float(sf16);
- const float16_t f_to_f16 = float16_t(sf);
- const float16_t d_to_f16 = float16_t(sd);
- void operators()
- {
- float64_t f64;
- f64vec2 f64v;
- f64mat2x2 f64m;
- bool b;
- // Arithmetic
- f64v += f64v;
- f64v -= f64v;
- f64v *= f64v;
- f64v /= f64v;
- f64v++;
- f64v--;
- ++f64m;
- --f64m;
- f64v = -f64v;
- f64m = -f64m;
- f64 = f64v.x + f64v.y;
- f64 = f64v.x - f64v.y;
- f64 = f64v.x * f64v.y;
- f64 = f64v.x / f64v.y;
- // Relational
- b = (f64v.x != f64);
- b = (f64v.y == f64);
- b = (f64v.x > f64);
- b = (f64v.y < f64);
- b = (f64v.x >= f64);
- b = (f64v.y <= f64);
- // Vector/matrix operations
- f64v = f64v * f64;
- f64m = f64m * f64;
- f64v = f64m * f64v;
- f64v = f64v * f64m;
- f64m = f64m * f64m;
- }
- void typeCast()
- {
- bvec3 bv;
- f32vec3 f32v;
- f64vec3 f64v;
- i8vec3 i8v;
- u8vec3 u8v;
- i16vec3 i16v;
- u16vec3 u16v;
- i32vec3 i32v;
- u32vec3 u32v;
- i64vec3 i64v;
- u64vec3 u64v;
- f16vec3 f16v;
- f64v = f64vec3(bv); // bool -> float64
- bv = bvec3(f64v); // float64 -> bool
- f64v = f64vec3(f16v); // float16 -> float64
- f16v = f16vec3(f64v); // float64 -> float16
- i8v = i8vec3(f64v); // float64 -> int8
- i16v = i16vec3(f64v); // float64 -> int16
- i32v = i32vec3(f64v); // float64 -> int32
- i64v = i64vec3(f64v); // float64 -> int64
- u8v = u8vec3(f64v); // float64 -> uint8
- u16v = u16vec3(f64v); // float64 -> uint16
- u32v = u32vec3(f64v); // float64 -> uint32
- u64v = u64vec3(f64v); // float64 -> uint64
- }
- void builtinAngleTrigFuncs()
- {
- f64vec4 f64v1, f64v2;
- f64v2 = radians(f64v1);
- f64v2 = degrees(f64v1);
- f64v2 = sin(f64v1);
- f64v2 = cos(f64v1);
- f64v2 = tan(f64v1);
- f64v2 = asin(f64v1);
- f64v2 = acos(f64v1);
- f64v2 = atan(f64v1, f64v2);
- f64v2 = atan(f64v1);
- f64v2 = sinh(f64v1);
- f64v2 = cosh(f64v1);
- f64v2 = tanh(f64v1);
- f64v2 = asinh(f64v1);
- f64v2 = acosh(f64v1);
- f64v2 = atanh(f64v1);
- }
- void builtinExpFuncs()
- {
- f64vec2 f64v1, f64v2;
- f64v2 = pow(f64v1, f64v2);
- f64v2 = exp(f64v1);
- f64v2 = log(f64v1);
- f64v2 = exp2(f64v1);
- f64v2 = log2(f64v1);
- f64v2 = sqrt(f64v1);
- f64v2 = inversesqrt(f64v1);
- }
- void builtinCommonFuncs()
- {
- f64vec3 f64v1, f64v2, f64v3;
- float64_t f64;
- bool b;
- bvec3 bv;
- ivec3 iv;
- f64v2 = abs(f64v1);
- f64v2 = sign(f64v1);
- f64v2 = floor(f64v1);
- f64v2 = trunc(f64v1);
- f64v2 = round(f64v1);
- f64v2 = roundEven(f64v1);
- f64v2 = ceil(f64v1);
- f64v2 = fract(f64v1);
- f64v2 = mod(f64v1, f64v2);
- f64v2 = mod(f64v1, f64);
- f64v3 = modf(f64v1, f64v2);
- f64v3 = min(f64v1, f64v2);
- f64v3 = min(f64v1, f64);
- f64v3 = max(f64v1, f64v2);
- f64v3 = max(f64v1, f64);
- f64v3 = clamp(f64v1, f64, f64v2.x);
- f64v3 = clamp(f64v1, f64v2, f64vec3(f64));
- f64v3 = mix(f64v1, f64v2, f64);
- f64v3 = mix(f64v1, f64v2, f64v3);
- f64v3 = mix(f64v1, f64v2, bv);
- f64v3 = step(f64v1, f64v2);
- f64v3 = step(f64, f64v3);
- f64v3 = smoothstep(f64v1, f64v2, f64v3);
- f64v3 = smoothstep(f64, f64v1.x, f64v2);
- b = isnan(f64);
- bv = isinf(f64v1);
- f64v3 = fma(f64v1, f64v2, f64v3);
- f64v2 = frexp(f64v1, iv);
- f64v2 = ldexp(f64v1, iv);
- }
- void builtinGeometryFuncs()
- {
- float64_t f64;
- f64vec3 f64v1, f64v2, f64v3;
- f64 = length(f64v1);
- f64 = distance(f64v1, f64v2);
- f64 = dot(f64v1, f64v2);
- f64v3 = cross(f64v1, f64v2);
- f64v2 = normalize(f64v1);
- f64v3 = faceforward(f64v1, f64v2, f64v3);
- f64v3 = reflect(f64v1, f64v2);
- f64v3 = refract(f64v1, f64v2, f64);
- }
- void builtinMatrixFuncs()
- {
- f64mat2x3 f64m1, f64m2, f64m3;
- f64mat3x2 f64m4;
- f64mat3 f64m5;
- f64mat4 f64m6, f64m7;
- f64vec3 f64v1;
- f64vec2 f64v2;
- float64_t f64;
- f64m3 = matrixCompMult(f64m1, f64m2);
- f64m1 = outerProduct(f64v1, f64v2);
- f64m4 = transpose(f64m1);
- f64 = determinant(f64m5);
- f64m6 = inverse(f64m7);
- }
- void builtinVecRelFuncs()
- {
- f64vec3 f64v1, f64v2;
- bvec3 bv;
- bv = lessThan(f64v1, f64v2);
- bv = lessThanEqual(f64v1, f64v2);
- bv = greaterThan(f64v1, f64v2);
- bv = greaterThanEqual(f64v1, f64v2);
- bv = equal(f64v1, f64v2);
- bv = notEqual(f64v1, f64v2);
- }
- in flat f64vec3 if64v;
- void builtinFragProcFuncs()
- {
- f64vec3 f64v;
- // Derivative
- f64v.x = dFdx(if64v.x);
- f64v.y = dFdy(if64v.y);
- f64v.xy = dFdxFine(if64v.xy);
- f64v.xy = dFdyFine(if64v.xy);
- f64v = dFdxCoarse(if64v);
- f64v = dFdxCoarse(if64v);
- f64v.x = fwidth(if64v.x);
- f64v.xy = fwidthFine(if64v.xy);
- f64v = fwidthCoarse(if64v);
- // Interpolation
- f64v.x = interpolateAtCentroid(if64v.x);
- f64v.xy = interpolateAtSample(if64v.xy, 1);
- f64v = interpolateAtOffset(if64v, f64vec2(0.5f));
- }
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