spv.float16convertonlyarith.comp 228 B

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  1. #version 450 core
  2. #extension GL_EXT_shader_explicit_arithmetic_types_float16 : require
  3. layout(local_size_x = 16, local_size_y = 16, local_size_z = 1) in;
  4. void main()
  5. {
  6. vec4 v = vec4(0.0);
  7. vec4(f16vec4(v));
  8. }