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- #version 450
- #extension GL_ARB_gpu_shader_int64 : enable
- #extension GL_EXT_buffer_reference : enable
- layout(buffer_reference, std430) buffer blockType {
- layout(offset = 0) int a;
- layout(offset = 4) int b;
- layout(offset = 8) int c;
- layout(offset = 12) int d;
- layout(offset = 16) int e;
- };
- layout(std430) buffer t2 {
- blockType f;
- blockType g;
- } t;
- flat in uint64_t h, i;
- void main() {
- blockType b1[2] = blockType[2](blockType(h), blockType(i));
- b1[0].a = b1[1].b;
- blockType b2 = blockType(h);
- blockType b3 = blockType(i);
- b2.a = b3.b;
- uint64_t j = uint64_t(b2);
- b2 = blockType(j+256);
- }
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