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- #version 460
- #extension GL_NV_ray_tracing : enable
- layout(binding = 0, set = 0) uniform accelerationStructureNV accNV;
- layout(location = 0) rayPayloadNV vec4 localPayload;
- layout(location = 1) rayPayloadInNV vec4 incomingPayload;
- void main()
- {
- uvec3 v0 = gl_LaunchIDNV;
- uvec3 v1 = gl_LaunchSizeNV;
- vec3 v2 = gl_WorldRayOriginNV;
- vec3 v3 = gl_WorldRayDirectionNV;
- vec3 v4 = gl_ObjectRayOriginNV;
- vec3 v5 = gl_ObjectRayDirectionNV;
- float v6 = gl_RayTminNV;
- float v7 = gl_RayTmaxNV;
- traceNV(accNV, 0u, 1u, 2u, 3u, 0u, vec3(0.5f), 0.5f, vec3(1.0f), 0.75f, 1);
- }
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