spv.ClosestHitShader_Errors.rchit 425 B

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  1. #version 460
  2. #extension GL_NV_ray_tracing : enable
  3. hitAttributeNV vec4 payload;
  4. layout(binding = 0, set = 0) uniform accelerationStructureNV accNV;
  5. void main()
  6. {
  7. payload.x = 1.0f; // ERROR, cannot write to hitattributeNV in stage
  8. reportIntersectionNV(1.0, 1U); // ERROR, unsupported builtin in stage
  9. terminateRayNV();
  10. ignoreIntersectionNV();
  11. }