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- #version 450 core
- #extension GL_AMD_gpu_shader_half_float: enable
- #extension GL_AMD_gpu_shader_int16: enable
- layout(location = 0) in f16vec4 if16v4;
- layout(location = 1) in i16vec4 ii16v4;
- layout(location = 2) in u16vec4 iu16v4;
- layout(location = 0, xfb_buffer = 0, xfb_stride = 6, xfb_offset = 0) out f16vec3 of16v3;
- layout(location = 1, xfb_buffer = 1, xfb_stride = 6, xfb_offset = 0) out F16Out
- {
- float16_t of16;
- f16vec2 of16v2;
- };
- layout(location = 5, xfb_buffer = 2, xfb_stride = 6, xfb_offset = 0) out i16vec3 oi16v3;
- layout(location = 6, xfb_buffer = 3, xfb_stride = 6, xfb_offset = 0) out I16Out
- {
- uint16_t ou16;
- u16vec2 ou16v2;
- };
- void main()
- {
- of16v3 = if16v4.xyz;
- of16 = if16v4.x;
- of16v2 = if16v4.xy;
- oi16v3 = ii16v4.xyz;
- ou16 = iu16v4.x;
- ou16v2 = iu16v4.xy;
- }
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