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- #version 450 core
- #extension GL_EXT_shader_16bit_storage : enable
- struct S
- {
- float16_t x;
- f16vec2 y;
- f16vec3 z;
- };
- layout(column_major, std140) uniform B1
- {
- float16_t a;
- f16vec2 b;
- f16vec3 c;
- float16_t d[2];
- S g;
- S h[2];
- int j;
- } b1;
- layout(row_major, std430) buffer B2
- {
- float16_t o;
- f16vec2 p;
- f16vec3 q;
- float16_t r[2];
- S u;
- S v[2];
- float16_t w[];
- } b2;
- struct S2 {
- mat4x4 x;
- float16_t y;
- float z;
- };
- struct S3 {
- S2 x;
- };
- layout(row_major, std430) buffer B3
- {
- S2 x;
- } b3;
- layout(column_major, std430) buffer B4
- {
- S2 x;
- } b4;
- void func3(S2 x) {
- }
- S2 func4() {
- return b4.x;
- }
- float func(float16_t a) {
- return 0.0;
- }
- struct S4 {
- float x;
- float16_t y;
- };
- float func2(float a) { return 0.0; }
- void main()
- {
- b2.o = b2.q[1];
- b2.p = b2.q.xy;
- b2.o = max(b1.a, b1.a);
- bvec2 bv = lessThan(b2.p, b2.p);
- b2.o = b1.a + b1.a;
- b2.o = -b1.a;
- b2.o = b1.a + 1.0;
- b2.p = b2.p.yx;
- b4.x = b3.x;
- float16_t f0;
- S2 f1;
- S3 f2;
- if (b1.a == b1.a) {}
- b2.r = b2.r;
- b2.o = 1.0HF;
- b2.p = f16vec2(3.0, 4.0);
- f16vec2[2](f16vec2(vec2(1.0,2.0)), f16vec2(vec2(3.0,4.0)));
- // NOT ERRORING YET
- b3.x;
- S4(0.0, float16_t(0.0));
- func2(b1.a);
- }
- layout(column_major, std140) uniform B6
- {
- f16mat2x3 e;
- } b6;
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