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- #version 450
- out vec4 outf4;
- in flat ivec4 ini4;
- in float inf;
- float Test1(int bound)
- {
- float r = 0;
- for (int x=0; x<bound; ++x)
- r += 0.5;
- r += 0.2;
- return r;
- }
- float Test2(int bound)
- {
- if (bound > 2) {
- return Test1(bound * 2);
- } else
- return float(bound * 4 +
- ini4.y * ini4.z +
- ini4.x);
- }
- void main()
- {
- outf4 = vec4(Test1(int(inf)) +
- Test2(int(inf)));
- }
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