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- #version 330 core
- precision highp float;
- layout(triangles) in;
- layout(triangle_strip, max_vertices = 4) out;
- in block
- {
- vec2 Color;
- vec2 Texcoord;
- flat ivec3 in_a;
- } In[];
- out block
- {
- vec4 Color;
- vec4 a;
- vec2 b[3];
- } Out;
- void main()
- {
- for(int i = 0; i < gl_in.length(); ++i)
- {
- gl_Position = gl_in[i].gl_Position;
- Out.Color = vec4(In[i].Color, 0, 1);
- EmitVertex();
- }
- EndPrimitive();
- }
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