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- #line 300
- #line 2
- #line __LINE__ + 3
- #line __FILE__ + 2
- #line __FILE__ * __LINE__
- #define X 4
- #line X
- #undef X
- #define X(y) y + 3 + 2
- #line X(3)
- void main() {
- gl_Position = vec4(__LINE__);
- }
- #line X(3) 4
- #define Z(y, q) \
- y*q*2 q
- #line Z(2, 3)
- #line 1
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