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- #version 120
- attribute vec3 v3;
- uniform mat3x2 m32;
- const mat2x4 m24 = mat2x4(1.0, 2.0,
- 3.0, 4.0,
- 3.0, 4.0,
- 3.0, 4.0, 5.0); // ERROR, too many arguments
- void main()
- {
- mat2x3 m23;
- vec3 a, b;
- a = v3 * m23; // ERROR, type mismatch
- b = m32 * v3; // ERROR, type mismatch
- m23.xy; // ERROR, can't use .
- gl_Position = vec4(m23 * m32 * v3, m24[2][4]); // ERROR, 2 and 4 are out of range
- m23 *= m23; // ERROR, right side needs to be square
- m23 *= m32; // ERROR, left columns must match right rows
- }
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