123456789101112131415161718192021222324252627282930313233343536373839 |
- #version 130
- uniform vec4 uv4;
- uniform vec3 glass;
- const int ci = 8;
- vec4 a = ci * uv4;
- in vec3 iv3;
- in vec4 cup;
- void main()
- {
- }
- vec4 b = ci * a;
- ivec2 foo(mat2 m)
- {
- return ivec2(m[0]);
- }
- vec4 c = b * b;
- const vec3 cv3 = vec3(43.0, 0.34, 9.9);
- const vec3 cv3n = vec3(43.0, 0.34, 9.9);
- const vec3 cv3e = vec3(43.0, 0.34, 9.9);
- uniform mat2 um2 = mat2(4.0);
- uniform mat2 um2n = mat2(4.0);
- uniform mat2 um2e = mat2(4.0);
- struct S {
- int a;
- float b;
- };
- uniform S s = S(82, 3.9);
- uniform S sn;
- uniform S se = S(82, 3.9);
|